1ST-LEVEL PSION/WILDER POWERS

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Attraction A : Subject has an attraction you specify.
Bolt A : You create a few enhanced short-lived bolts, arrows, or bullets.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
Catfall A : Instantly save yourself from a fall.
Conceal Thoughts: You conceal your motives.
Control Flames A : Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound: Create the sound you desire.
Crystal Shard A : Ranged touch attack for 1d6 points of piercing damage.
Daze, Psionic A : Humanoid creature of 4 HD or less loses next action.
Deceleration A : Target's speed is halved.
Deja Vu A : Your target repeats his last action.
Demoralize A : Enemies become shaken.
Detect Psionics: You detect the presence of psionics.
Disable A : Subjects incorrectly believe they are disabled.
Dissipating Touch A : Touch deals 1d6 damage.
Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
Ecto Protection A : An astral construct gains bonus against dismiss ectoplasm.
Empathy A : You know the subject's surface emotions.
Empty Mind A : You gain +2 on Will saves until your next action.
Energy Ray A : Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Far Hand A : Move small objects at a limited distance.
Float A : You buoy yourself in water or other liquid.
Force Screen A : Invisible disc provides +4 shield bonus to AC.
Grease, Psionic: Makes 10-ft. square or one object slippery.
Hammer A : Melee touch attack deals 1d8/round.
Inertial Armor A : Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Mind Thrust A : Deal 1d10 damage.
Missive A : Send a one-way telepathic message to subject.
My Light A : Your eyes emit 20-ft. cone of light.
Precognition, Defensive A : Gain +1 insight bonus to AC and saving throws.
Precognitionion, Offensive A : Gain +1 insight bonus on your attack rolls.
Prescience, Offensive A : Gain +2 insight bonus on your damage rolls.
Sense Link A : You sense what the subject senses (single sense).
Skate: Subject slides skillfully along the ground.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject's mood.
Vigor A : Gain 5 temporary hit points.