To Develop: 1,350,000 gp; 27 days; 54,000 XP. Seed:
ward (DC 14).
Factors: specific protections
entangle (+0 DC),
hold monster (+8 DC),
hold person (+4 DC),
imprisonment (+16 DC),
paralysis (ad hoc +6 DC), petrification (ad hoc +6 DC),
sleep (+0 DC),
slow (+4 DC), stunning (ad hoc +6 DC),
temporal stasis (+16 DC), and
web (+4 DC); permanent .5 DC).
Mitigating factors: ten additional casters contributing 9th-level spell slots (-170 DC), burn 10,000 XP (-100 DC).
The subject becomes permanently immune to the following specific spells, effects, and spell-like abilities:
entangle,
hold,
imprisonment,
paralysis, petrification,
sleep,
slow, stunning,
temporal stasis, and
web. This is a ritual spell requiring ten other spellcasters, each of whom must contribute an unused 9th-level spell slot to the casting.