Benefit: The deity can make plants grow in a radius of up to one mile per
divine rank once per day. The deity can use this ability even in a place where no plants grow, though in this case the plants wither and die after one day. This ability works like the
plant growth spell, except that it cannot be countered except by a deity of higher rank than the deity using
the ability.
Also once per day, the deity can charm plant creatures,
animate plants, or make them
entangle its foes. This ability functions like the
command plants spell, except that its maximum duration is one day no matter which option the deity chooses. At any one time, the deity can charm a number of plant creatures equal to its
divine rank with this ability, regardless of Hit
Dice.