Plant Growth

Transmutation
Level: Drd 3, Plant 3, Rgr 3
Components: V, S, DF
Casting Time: 1 standard action
Range: See text
Target or Area: See text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Plant growth has different effects depending on the version chosen.
Overgrowth: This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.
At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.
You may designate places within the area that are not affected.
Enrichment: This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.
Plant growth counters diminish plants.
This spell has no effect on plant creatures.
Find topic in: Divine, Epic, Equipment, Magic, Monsters, Rules of the Game
3Rd-Level Druid Spells3Rd-Level Ranger SpellsDiminish Plants
Plant Domain
P-R P-R dnd Growth d20 roleplaying Plant 3.5 rpg dnd roleplaying wizards Growth Magic P-R Plant Growth d20 Growth Spells dnd srd dungeons P-R P-R Plant wizards Plant d20 Growth d&d P-R dungeons Growth Growth wizards dragons dungeons d20 Growth 3.5 SRD wizards