|
Colossal Plant |
Hit Dice:
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50d8+880 (1,105 hp) |
Initiative:
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+3 (-1 Dex, +4 Improved Initiative) |
Speed:
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60 ft. |
AC:
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41 (-1 Dex, -8 size, +40 natural) |
Base Attack/Grapple:
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+37/+72 |
Attack:
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Slam +51 (10d6+19/19-20(+1d6 on critical hit)) melee |
Full Attack:
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2 slams +51 (10d6+19/19-20 (+1d6 on a critical hit)) melee |
Attacks:
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2 slams +49 melee |
Damage:
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Slam 10d6+19/19-20 |
Space/Reach:
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30 ft./30 ft. |
Special Attacks:
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Animate trees, trample, triple Damage against objects, spell-like abilities |
Special Qualities:
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Plant traits, SR 29, DR 10/- |
Saves:
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Fort +45, Ref +17, Will +33 |
Abilities:
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Str 48, Dex 8, Con 42, Int 19, Wis 33, Cha 35 |
Skills:
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Diplomacy +61, Hide -12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51 |
Feats:
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Alertness, Endurance, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) |
Epic Feats:
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Epic Endurance, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (slam), Epic Will |
Climate/Terrain:
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Any forest |
Organization:
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Solitary or with grove of treants |
Challenge Rating:
|
25 |
Treasure:
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Standard |
Alignment:
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Always neutral good |
Advancement:
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51-150 HD (Colossal) |