V, S, Ritual, XP
1,530,000 gp; 31 days; 61,200 XP. Seed: conjure
(DC 21). Factor: change area
to 20-ft.-radius hemisphere (+2 DC), increase radius to 1,000 ft. (+196 DC), increase range
to 1,500 ft. (+8 DC), deal 10d6 damage
during growth (ad hoc +19 DC), increase damage
to 40d6 (+60 DC), permanent (x5 DC). Mitigating factors
: increase casting time
by 9 minutes (-18 DC), eleven additional casters contributing 6th-level spell slots (-121 DC), three additional casters contributing 4th-level spell slots (-21 DC), burn 10,000 XP per 6th-level spell contributor plus caster (-1,200 DC).
This spell creates a tsunami of grass, shrubs, and trees that overgrows the area
like a tidal wave. The plant growth
creeps and curls across every-thing in the area
, ensnaring it and coiling around it as if it had been growing there for a century or more. Creatures in the area
must make a Reflex saving throw
to avoid the fast-moving growth, which otherwise deals 40d6 points of damage
from the crushing press. Buildings are engulfed and they likewise take 40d6 points of damage
. Those destroyed by the damage
have their foundations uprooted and walls
crumbled. The plant growth
is permanent. This is a ritual spell requiring fourteen other spellcasters, each of whom must contribute an unused 6th-level spell slot to the casting.
XP Cost: 10,000 XP.