This seed creates a nonmagical, unattended object of nonliving matter of up to 20 cubic feet in volume. The caster must succeed at an appropriate
skill check to make a complex item. The seed can create matter ranging in hardness and rarity from vegetable matter all the way up to mithral and even adamantine. Simple objects have a natural
duration of 24 hours. For each additional cubic foot of matter created, increase the
Spellcraft DC by +2. Attempting to use any created object as a material
component or a resource during
epic spell development causes the spell to fail and the object to disappear.
The
conjure seed can be used in conjunction with the
life and
fortify seeds for an epic spell that creates an entirely new creature, if made permanent. To give a creature spell-like abilities, apply other epic seeds to the epic spell that replicate the desired ability. To give the creature a supernatural or extraordinary ability rather than a spell-like ability, double the cost of the relevant seed. Remember that two doublings equals a tripling, and so forth. To give a creature Hit
Dice, use the
fortify seed. Each 5
hit points granted to the creature gives it an additional 1 HD. Once successfully created, the new creature will breed true.