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d20 SRD
::
Magic
::
Spell List
::
Druid Spells
4TH-LEVEL DRUID SPELLS
Air Walk
:
Subject treads on air as if solid (
climb
at 45-degree angle).
Antiplant Shell
:
Keeps animated plants at bay.
Blight
:
Withers one plant or deals 1d6/level
damage
to plant creature.
Command Plants
:
Sway the actions of one or more plant creatures.
Control Water
:
Raises or lowers bodies of water.
Cure Serious Wounds
:
Cures 3d8
damage
+1/level (max +15).
Dispel Magic
:
Cancels spells and magical effects.
Flame Strike
:
Smite foes with divine fire (1d6/level
damage
).
Freedom of Movement
:
Subject moves normally despite impediments.
Giant Vermin
:
Turns centipedes, scorpions, or spiders into
giant vermin
.
Ice Storm
:
Hail deals 5d6
damage
in cylinder 40 ft. across.
Reincarnate
:
Brings dead subject back in a random body.
Repel Vermin
:
Insects, spiders, and other vermin stay 10 ft. away.
Rusting Grasp
:
Your touch corrodes iron and alloys.
Scrying
F
:
Spies on subject from a distance.
Spike Stones
:
Creatures in area take 1d8
damage
, may be
slowed.
Summon Nature's Ally IV
:
Calls creature to fight.
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