Transmutation [Water]
Level: Clr 4, Drd 4, Sor/Wiz 6, Water 4
Range: Long (400 ft. + 40 ft./
level)
Duration: 10 min./
level (D)
Saving Throw: None; see text
Depending on the version you choose, the control water spell raises or lowers water.
Lower Water: This causes water or similar liquid to reduce its depth by as much as 2 feet per
caster level (to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to
caster level x 10 feet long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar
craft downward, putting them at risk and rendering them unable to leave by normal
movement for the
duration of the spell. When cast on water elementals and other water-based creatures, this spell acts as a
slow spell (Will negates). The spell has no effect on other creatures.
Raise Water: This causes water or similar liquid to rise in height, just as the
lower water version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the
area affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land.
With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension.
Arcane Material Component: A drop of water (for
raise water) or a pinch of dust (for
lower water).
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