Clr 4, Drd 4, Sor/Wiz 6, Water 4
Long (400 ft. + 40 ft./level
None; see text
Depending on the version you choose, the control water spell raises or lowers water.
This causes water or similar liquid to reduce its depth by as much as 2 feet per caster level
(to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to caster level
x 10 feet long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft
downward, putting them at risk and rendering them unable to leave by normal movement
for the duration
of the spell. When cast on water elementals and other water-based creatures, this spell acts as a slow
spell (Will negates). The spell has no effect on other creatures.
This causes water or similar liquid to rise in height, just as the lower water
version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the area
affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land.
With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension.
Arcane Material Component:
A drop of water (for raise water
) or a pinch of dust (for lower water
|Find topic in: Equipment, Magic, Monsters|
| Magic Water wizards rpg SRD 3.5 Control roleplaying SRD srd roleplaying SRD roleplaying dungeons Magic Magic C rpg dungeons roleplaying dnd d&d d20 d20 roleplaying Spells SRD Spells Control d20 Spells SRD dragons 3.5 Magic SRD wizards roleplaying SRD SRD|