ESCAPE ARTIST
(DEX; ARMOR
CHECK PENALTY)
Check: The table below gives the DCs to escape various forms of restraints.
Ropes: Your Escape Artist
check is opposed by the binder's
Use Rope check. Since it's easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her
check.
Manacles and Masterwork Manacles: The DC for manacles is set by their construction.
Tight Space: The DC noted on the table is for getting through a space where your head fits but your shoulders don't. If the space is long you may need to make multiple checks. You can't get through a space that your head does not fit through.
Grappler: You can make an Escape Artist
check opposed by your enemy's
grapple check to get out of a
grapple or out of a pinned
condition (so that you're only grappling).
Restraint
|
Escape Artist DC
|
Ropes Binder's |
Use Rope check at +10
|
Net, animate rope spell, command plants spell, control plants spell, or entangle spell |
20
|
Snare spell |
23
|
Manacles |
30
|
Tight space |
30
|
Masterwork manacles |
35
|
Grappler |
Grappler's grapple check result
|
Action: Making an Escape Artist
check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an
animate rope, command plants, control plants, or
entangle spell is a
full-round action. Escaping from a
grapple or pin is a
standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again: Varies. You can make another
check after a failed
check if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed.
Special: If you have the
Agile feat, you get a +2 bonus on Escape Artist checks.
Synergy: If you have 5 or more ranks in Escape Artist, you get a +2 bonus on
Use Rope checks to bind someone.
If you have 5 or more ranks in
Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
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