The character can splice ropes together quickly, tie unique knots
, and even animate a rope he or she holds.
The character can splice two ropes together as a move-equivalent action.
Tie Unique Knot:
The character can tie a knot that only he or she knows how to untie. This doesn't affect any Escape Artist
checks made to escape these bindings.
Animate Held Rope:
The character can command
any rope he or she holds as if it had the animate rope
spell cast upon it (except that using the skill in this way doesn't grant any bonus on Use Rope
checks made with the animated rope). Each command
requires a separate Use Rope
check. Because the effect isn't magical, it can't be dispelled.
|Find topic in: Basics, Characters, Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game|
| roleplaying 3.5 dnd Use Rope roleplaying Epic srd srd wizards Epic Skills Rope rpg Epic 3.5 Rope rpg wizards rpg Skills SRD Epic Rope rpg Skills d20 Epic srd Use Skills dungeons Use Epic Epic srd roleplaying Skills rpg dungeons Skills dnd roleplaying Epic|