Medium (100 ft. + 10 ft./level
One ropelike object, length up to 50 ft. + 5 ft./level
; see text
You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter.
Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope's diameter by half.
The possible commands are "coil" (form a neat, coiled stack), "coil and knot," "loop," "loop and knot," "tie and knot," and the opposites of all of the above ("uncoil," and so forth). You can give one command
each round as a move action
, as if directing an active spell.
The rope can enwrap only a creature or an object within 1 foot of it-it does not snake outward-so it must be thrown near the intended target
. Doing so requires a successful ranged touch attack roll
increment 10 feet). A typical 1- inch-diameter hempen rope has 2 hit points
, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage
, but it can be used as a trip
line or to cause a single opponent that fails a Reflex saving throw
to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concentration
check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist
The rope itself and any knots tied in it are not magical.
This spell grants a +2 bonus on any Use Rope
checks you make when using the transmuted rope.
|Find topic in: Characters, Epic, Equipment, Magic, Monsters, Rules of the Game|
| d&d rpg Rope SRD Animate Magic roleplaying 3.5 d20 d20 Magic A-B Spells 3.5 A-B rpg Spells dragons dungeons Rope Animate dragons wizards dungeons SRD dnd Spells SRD wizards rpg rpg wizards roleplaying dragons roleplaying dnd srd dragons Rope roleplaying SRD|