|
Medium Outsider (Extraplanar) |
Hit Dice:
|
3d8+3 (16 hp) |
Initiative:
|
+4 |
Speed:
|
20 ft. (4 squares), fly 60 ft. (perfect) |
Armor Class:
|
25 (+15 natural), touch 10, flat-footed 25 |
Base Attack/Grapple:
|
+3/+4 |
Attack:
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Tail slap +4 melee (1d6+1 plus positive energy) or tail touch +4 melee touch (positive energy) |
Full Attack:
|
Tail slap +4 melee (1d6+1 plus positive energy) and claw +2 melee (1d4 plus positive energy); or tail touch +4 melee touch (positive energy) and claw touch +2 melee touch (positive energy) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Positive energy lash, animate objects |
Special Qualities:
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Darkvision 60 ft., flight, immunity to fire |
Saves:
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Fort +4, Ref +3, Will +4 |
Abilities:
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Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 |
Skills:
|
Escape Artist +6, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +7, Use Rope +0 (+2 with bindings) |
Feats:
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Improved Initiative, Multiattack |
Environment:
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Positive Energy Plane
|
Organization:
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Solitary (1 plus at least 1 animated object) |
Challenge Rating:
|
5 |
Treasure:
|
None |
Alignment:
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Always neutral |
Advancement:
|
4 HD (Medium); 5-9 HD (Large) |
Level Adjustment:
|
- |