To qualify to become an elocater, a character must fulfill all the following criteria.
Psionics: Able to manifest 1st-level powers.
The elocater's
class skills (and the key ability for each skill) are
Autohypnosis (Wis),
Balance (Dex),
Climb (Str),
Concentration (Con),
Craft (Int),
Disable Device (Int),
Escape Artist (Dex),
Gather Information (Cha),
Hide (Dex),
Jump (Str),
Knowledge (local) (Int),
Knowledge (
psionics),
Listen (Wis),
Move Silently (Dex),
Open Lock (Dex),
Perform (Cha),
Profession (Wis),
Psicraft (Int),
Search (Int),
Sense Motive (Wis),
Sleight of Hand (Dex),
Spot (Wis),
Swim (Str),
Tumble (Dex),
Use Psionic Device (Cha), and
Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier.
Weapon and Armor Proficiency: Elocaters are proficient with all simple and martial
weapons and with
light armor.
Powers Known: At every level indicated on the table, the character gains additional
power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the
prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus
feats, metapsionic or
item creation feats,
psicrystal special abilities, and so on). This essentially means that she adds the level of elocater to the level of whatever manifesting class the character has, then determines
power points per day,
powers known, and
manifester level accordingly.
If a character had more than one manifesting class before she became an elocater, she must decide to which class she adds the new level of elocater for the purpose of determining
power points per day,
powers known, and
manifester level.
Scorn Earth (Su): At 1st level, an elocater's feet lift from the ground. From now on, she can
float a foot above the ground. Instead of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal
speed (she can even "
run" at four times her normal
speed). However, at distances higher than 1 foot above any surface, her
speed diminishes to 10 feet per round.
While she remains within 1 foot of a surface, she can make melee and ranged attacks normally, but if she moves any higher, she incurs the penalties on melee and ranged
attack rolls as if she were the subject of the
psionic levitate power.
Sidestep Charge (Ex): At 1st level, an elocater gains
Sidestep Charge as a bonus
feat, even if she does not meet the
prerequisites. If the character already has this
feat, she gains no benefit.
Opportunistic Strike (Ex): Beginning at 2nd level, an elocater's hyperawareness of spatial relations gives her an instinctive view of the battlefield, which allows her to make a cunning attack against distracted opponents. The elocater gains a +2 insight bonus on her
attack roll and her
damage roll (if the attack hits) for the first attack she makes against an opponent that has been dealt
damage in melee by another character since the elocater's last action. At 5th level the insight bonus increases to +4, and at 8th level the insight bonus increases to +6.
Dimension Step (Su): An elocater of 3rd level or higher can slip psionically between spaces as if using the
psionic dimension door power, once per day. The elocater cannot bring any other creatures with her. Her
manifester level for this effect is equal to her elocater level.
Flanker (Ex): An elocater of 4th level or higher can flank enemies from seemingly impossible angles. She can designate any adjacent square as the square from which
flanking against an ally is determined (including the square where she stands, as normal). She can designate the square at the beginning of her turn or at any time during her turn. The designated square remains her effective square for
flanking until she is no longer adjacent to it or until she chooses a different square (at the start of one of her turns). The character can even choose a square that is impassable or occupied.
Transporter (Ex): At 6th level, an elocater learns both
psionic teleport and
psionic plane shift. These powers are in addition to any powers the elocater normally learns by advancing a level.
The elocater treats these powers as if they were 3rd-level powers on her class list. This means, among other things, that manifesting these powers costs 5
power points. (If the character does not have a high enough
manifester level to manifest 3rd-level powers the character cannot manifest these powers until she has attained the required
manifester level.)
Capricious Step (Ex): At 7th level, an elocater can take an extra 5-foot step in any round when she doesn't
perform any other
movement (except for the first 5-foot step). Like the first, the second 5-foot step does not provoke
attacks of opportunity. The character can take the extra 5-foot step immediately after taking the first, or wait until the end of her other actions for the round. In all other ways, the rules for taking a 5-foot step apply
.
Dimension Spring Attack (Su): An elocater of 9th level or higher can use her
dimension step ability in conjunction with her
Spring Attack feat once per day. This ability can be used only against opponents within 60 feet to which the elocater has line of sight. She can
dimension step up to the target, use
Spring Attack, and then use
dimension step to return to her starting point. (When she uses this ability, the total distance she can travel before and after the attack is not limited by her
speed.) The use of this ability counts as her use of the
dimension step ability on that day (and this ability is not available during a day when she has already used
dimension step).
Accelerated Action (Su): When she attains 10th level, an elocater can accelerate herself and thereby take more actions than normal. An elocater can accelerate herself for a total of 5 rounds per day. She can choose to parcel out her
accelerated actions in 1-round increments. (This effect is not cumulative with similar effects that provide additional actions, such as
schism or a
haste spell-and in fact an elocater can't take an
accelerated action if affected by these or similar effects.)
If she makes a full attack while accelerated, an elocater can make one extra attack with any
weapon she is holding. The attack is made using her full
base attack bonus, plus any modifiers appropriate to the situation. If the elocater uses her
accelerated action to move, she gains an enhancement bonus to her
speed of +30 feet. The elocater can use her
accelerated action to manifest a power, as long as she has not already manifested a power in the current round and the one she wants to manifest has a
manifesting time of 1
standard action or shorter. While accelerated, she gains a +2
dodge bonus on
attack rolls and Reflex saves and a +2
dodge bonus to
Armor Class. Any
condition that makes her lose her Dexterity bonus to
Armor Class (if any) also makes her lose these
dodge bonuses.