SLEIGHT OF HAND
(DEX; TRAINED ONLY; ARMOR
CHECK PENALTY)
Check: A DC 10 Sleight of Hand
check lets you palm a coin-sized, unattended object. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.
When you use this skill under close observation, your
skill check is opposed by the observer's
Spot check. The observer's success doesn't prevent you from performing the
action, just from doing it unnoticed.
You can
hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand
check is opposed by the
Spot check of anyone observing you or the
Search check of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the
Search check, since it's generally easier to find such an object than to
hide it. A dagger is easier to
hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand
check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand
check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the
check.
If you try to take something from another creature, you must make a DC 20 Sleight of Hand
check to obtain it. The opponent makes a
Spot check to detect the attempt, opposed by the same Sleight of Hand
check result you achieved when you tried to grab the item. An opponent who succeeds on this
check notices the attempt, regardless of whether you got the item.
You can also use Sleight of Hand to entertain an audience as though you were using the
Perform skill. In such a case, your "act" encompasses elements of legerdemain, juggling, and the like.
Sleight of Hand DC
|
Task
|
10
|
Palm a coin-sized object, make a coin disappear |
20
|
Lift a small object from a person |
Try Again: Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) increases the DC for the task by 10.
Special: If you have the
Deft Hands feat, you get a +2 bonus on Sleight of Hand checks.
Synergy: If you have 5 or more ranks in
Bluff, you get a +2 bonus on Sleight of Hand checks.
Untrained: An
untrained Sleight of Hand
check is simply a Dexterity
check. Without actual training, you can't succeed on any Sleight of Hand
check with a DC higher than 10, except for hiding an object on your body.
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