Table: Actions in Combat
|
|
Standard Action
|
Attack of Opportunity1
|
Attack (melee) |
No
|
Attack (ranged) |
Yes
|
Attack (unarmed) |
Yes
|
Activate a magic item other than a potion or oil |
No
|
Aid another
|
Maybe2
|
Bull rush
|
Yes
|
Cast a spell (1 standard action casting time) |
Yes
|
Concentrate to maintain an active spell |
No
|
Dismiss a spell
|
No
|
Draw a hidden weapon (see Sleight of Hand skill) |
No
|
Drink a potion or apply an oil |
Yes
|
Escape a grapple |
No
|
Feint
|
No
|
Light a torch with a tindertwig |
Yes
|
Lower spell resistance |
No
|
Make a dying friend stable (see Heal skill) |
Yes
|
Overrun
|
No
|
Read a scroll |
Yes
|
Ready (triggers a standard action) |
No
|
Sunder a weapon (attack) |
Yes
|
Sunder an object (attack) |
Maybe3
|
Total defense |
No
|
Turn or rebuke undead
|
No
|
Use extraordinary ability |
No
|
Use skill that takes 1 action |
Usually
|
Use spell-like ability |
Yes
|
Use supernatural ability |
No
|
Move Action
|
Attack of Opportunity1
|
Move |
Yes
|
Control a frightened mount |
Yes
|
Direct or redirect an active spell |
No
|
Draw a weapon4 |
No
|
Load a hand crossbow or light crossbow |
Yes
|
Open or close a door |
No
|
Mount a horse or dismount |
No
|
Move a heavy object |
Yes
|
Pick up an item |
Yes
|
Sheathe a weapon |
Yes
|
Stand up from prone |
Yes
|
Ready or loose a shield
4
|
No
|
Retrieve a stored item |
Yes
|
Full-Round Action
|
Attack of Opportunity1
|
Full attack |
No
|
Charge
5
|
No
|
Deliver coup de grace |
Yes
|
Escape from a net |
Yes
|
Extinguish flames |
No
|
Light a torch |
Yes
|
Load a heavy or repeating crossbow |
Yes
|
Lock or unlock weapon in locked gauntlet |
Yes
|
Prepare to throw splash weapon |
Yes
|
Run
|
Yes
|
Use skill that takes 1 round |
Usually
|
Use touch spell on up to six friends |
Yes
|
Withdraw5 |
No
|
Free Action
|
Attack of Opportunity1
|
Cast a quickened spell
|
No
|
Cease concentration on a spell |
No
|
Drop an item
|
No
|
Drop to the floor |
No
|
Prepare spell components to cast a spell6 |
No
|
Speak |
No
|
No Action
|
Attack of Opportunity1
|
Delay
|
No
|
5-foot step |
No
|
Action Type Varies
|
|
Disarm
7
|
Yes
|
Grapple
7
|
Yes
|
Trip an opponent7 |
Yes
|
Use feat
8
|
Varies
|
1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. |
2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well. |
3 If the object is being held, carried, or worn by a creature, yes. If not, no. |
4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. |
5 May be taken as a standard action if you are limited to taking only a single action in a round. |
6 Unless the component is an extremely large or awkward item. |
7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. |
8 The description of a feat defines its effect. |