ACTION TYPES

An action's type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions.
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.
In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.
Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions.
Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below).
Some full-round actions do not allow you to take a 5-foot step.
Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option.
Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.
Not an Action: Some activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else.
Restricted Activity: In some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can't take a full-round action (though you can start or complete a full-round action by using a standard action; see below).
Table: Actions in Combat
Standard Action
Attack of Opportunity1
Attack (melee)
No
Attack (ranged)
Yes
Attack (unarmed)
Yes
Activate a magic item other than a potion or oil
No
Aid another
Maybe2
Bull rush
Yes
Cast a spell (1 standard action casting time)
Yes
Concentrate to maintain an active spell
No
Dismiss a spell
No
Draw a hidden weapon (see Sleight of Hand skill)
No
Drink a potion or apply an oil
Yes
Escape a grapple
No
Feint
No
Light a torch with a tindertwig
Yes
Lower spell resistance
No
Make a dying friend stable (see Heal skill)
Yes
Overrun
No
Read a scroll
Yes
Ready (triggers a standard action)
No
Sunder a weapon (attack)
Yes
Sunder an object (attack)
Maybe3
Total defense
No
Turn or rebuke undead
No
Use extraordinary ability
No
Use skill that takes 1 action
Usually
Use spell-like ability
Yes
Use supernatural ability
No
Move Action
Attack of Opportunity1
Move
Yes
Control a frightened mount
Yes
Direct or redirect an active spell
No
Draw a weapon4
No
Load a hand crossbow or light crossbow
Yes
Open or close a door
No
Mount a horse or dismount
No
Move a heavy object
Yes
Pick up an item
Yes
Sheathe a weapon
Yes
Stand up from prone
Yes
Ready or loose a shield 4
No
Retrieve a stored item
Yes
Full-Round Action
Attack of Opportunity1
Full attack
No
Charge 5
No
Deliver coup de grace
Yes
Escape from a net
Yes
Extinguish flames
No
Light a torch
Yes
Load a heavy or repeating crossbow
Yes
Lock or unlock weapon in locked gauntlet
Yes
Prepare to throw splash weapon
Yes
Run
Yes
Use skill that takes 1 round
Usually
Use touch spell on up to six friends
Yes
Withdraw5
No
Free Action
Attack of Opportunity1
Cast a quickened spell
No
Cease concentration on a spell
No
Drop an item
No
Drop to the floor
No
Prepare spell components to cast a spell6
No
Speak
No
No Action
Attack of Opportunity1
Delay
No
5-foot step
No
Action Type Varies
Disarm 7
Yes
Grapple 7
Yes
Trip an opponent7
Yes
Use feat 8
Varies
1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.
3 If the object is being held, carried, or worn by a creature, yes. If not, no.
4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
5 May be taken as a standard action if you are limited to taking only a single action in a round.
6 Unless the component is an extremely large or awkward item.
7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.
8 The description of a feat defines its effect.