Feinting is a standard action
. To feint, make a Bluff
check opposed by a Sense Motive
check by your target. The target may add his base attack bonus
to this Sense Motive
check. If your Bluff
check result exceeds your target's Sense Motive
check result, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.
When feinting in this way against a nonhumanoid you take a -4 penalty. Against a creature of animal Intelligence (1 or 2), you take a -8 penalty. Against a nonintelligent creature, it's impossible.
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