You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding. If you're attempting to sunder a weapon or shield, follow the steps outlined here. (Attacking held objects other than weapons or shields is covered below.)
Table: Common Armor, Weapon, and Shield Hardness and Hit Points
Weapon or Shield
Hardness
HP1
Light blade
10
2
One-handed blade
10
5
Two-handed blade
10
10
Light metal-hafted weapon
10
10
One-handed metal-hafted weapon
10
20
Light hafted weapon
5
2
One-handed hafted weapon
5
5
Two-handed hafted weapon
5
10
Projectile weapon
5
5
Armor
special2
armor bonus x.5
Buckler
10
5
Light wooden shield
5
7
Heavy wooden shield
5
15
Light steel shield
10
10
Heavy steel shield
10
20
Tower shield
5
20
1 The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Step 2: Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a sunder attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category.
If you fail the sunder attempt, you don't deal any damage.
Sundering a Carried or Worn Object: You don't use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object's AC. A carried or worn object's AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. Attacking a carried or worn object provokes an attack of opportunity just as attacking a held object does. To attempt to snatch away an item worn by a defender rather than damage it, see Disarm. You can't sunder armor worn by another character.
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