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Huge Outsider (Chaotic, Extraplanar) |
Hit Dice:
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20d8+280 (370 hp) |
Initiative:
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+1 |
Speed:
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40 ft. in half-plate armor (8 squares); base speed 60 ft. |
Armor Class:
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38 (-2 size, +19 natural, +11 +4 half-plate armor), touch 8, flat-footed 38 |
Base Attack/Grapple:
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+20/+44 |
Attack:
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Gargantuan +3 adamantine warhammer +37 melee (4d6+27/x3) or +3 javelin +22 ranged (2d6+19) or slam +34 (1d8+16) |
Full Attack:
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Gargantuan +3 adamantine warhammer +37/+32/+27/+22 melee (4d6+27/x3) or +3 javelin +22 ranged (2d6+19) or 2 slams +34 (1d8+16) |
Space/Reach:
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15 ft./15 ft. |
Special Attacks:
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Oversized weapon, spell-like abilities |
Special Qualities:
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Damage reduction 15/lawful, darkvision 60 ft., spell resistance 32 |
Saves:
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Fort +26, Ref +13, Will +21 |
Abilities:
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Str 43, Dex 12, Con 39, Int 21, Wis 28, Cha 24 |
Skills:
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Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 following tracks), Swim +16 |
Feats:
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Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Quicken Spell-Like Ability (chain lightning) |
Environment:
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A chaotic good-aligned plane |
Organization:
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Solitary or pair |
Challenge Rating:
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21 |
Treasure:
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Double standard plus +4 half-plate armor and Gargantuan +3 adamantine warhammer |
Alignment:
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Always chaotic (any) |
Advancement:
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21-30 HD (Huge); 31-60 HD (Gargantuan) |
Level Adjustment:
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- |