Check: Your Disguise
check result determines how good the disguise is, and it is opposed by others'
Spot check results. If you don't draw any attention to yourself, others do not get to make
Spot checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their
Spot checks.
You get only one Disguise
check per use of the skill, even if several people are making
Spot checks against it. The Disguise
check is made secretly, so that you can't be sure how good the result is.
The effectiveness of your disguise depends in part on how much you're attempting to change your appearance.
Disguise
|
Disguise Check Modifier
|
Minor details only |
+5
|
Disguised as different gender1 |
-2
|
Disguised as different race1 |
-2
|
Disguised as different age category1 |
-22
|
1These modifiers are cumulative; use any that apply. |
2Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable. |
If you are impersonating a particular individual, those who know what that person looks like get a bonus on their
Spot checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.
Familiarity
|
Viewer's Spot Check Bonus
|
Recognizes on sight |
+4
|
Friends or associates |
+6
|
Close friends |
+8
|
Intimate |
+10
|
Usually, an individual makes a
Spot check to see through your disguise immediately upon meeting you and each hour thereafter. If you casually meet many different creatures, each for a short time,
check once per day or hour, using an average
Spot modifier for the group.
Action: Creating a disguise requires 1d3x10 minutes of work.
Try Again: Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they'll be more suspicious.
Special: Magic that alters your form, such as
alter self, disguise self, polymorph, or
shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). You must succeed on a Disguise
check with a +10 bonus to duplicate the appearance of a specific individual using the
veil spell. Divination magic that allows people to see through illusions (such as
true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.
You must make a Disguise
check when you cast a
simulacrum spell to determine how good the likeness is.
If you have the
Deceitful feat, you get a +2 bonus on Disguise checks.
Synergy: If you have 5 or more ranks in
Bluff, you get a +2 bonus on Disguise checks when you know that you're being observed and you try to act in character.
Find topic in: Basics, Characters, Divine, Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game |
|
Skills Skills srd 3.5 rpg dnd 3.5 wizards 3.5 Disguise 3.5 Skill Skill srd SRD roleplaying Disguise SRD d20 dungeons SRD d&d rpg SRD Disguise 3.5 srd dragons dragons d20 Skills dnd d&d roleplaying dnd Disguise dungeons Characters 3.5 Skills roleplaying dragons |