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Medium Outsider (Extraplanar, Good) |
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Hit Dice:
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7d8+35 (66 hp) |
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Initiative:
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+6 |
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Speed:
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40 ft. (8 squares), fly 90 ft. (good) |
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Armor Class:
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24 (+6 Dex, +8 natural), touch 16, flat-footed 18 |
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Base Attack/Grapple:
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+7/+9 |
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Attack:
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Claw +13 melee (2d6+2) or wing +13 melee (2d8+2) |
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Full Attack:
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2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Spell-like abilities, fear aura |
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Special Qualities:
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Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25, true seeing |
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Saves:
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Fort +10 (+14 against poison), Ref +11, Will +8 |
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Abilities:
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Str 15, Dex 23, Con 20, Int 15, Wis 16, Cha 16 |
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Skills:
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Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21 |
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Feats:
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Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse |
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Environment:
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A good-aligned plane. |
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Organization:
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Solitary, pair, or squad (3-5) |
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Challenge Rating:
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9 |
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Treasure:
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No coins; double goods; standard items |
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Alignment:
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Always neutral good |
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Advancement:
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8-14 HD (Medium); 15-21 HD (Large) |
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Level Adjustment:
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- |