|
Medium Outsider (Extraplanar, Good) |
Hit Dice:
|
7d8+35 (66 hp) |
Initiative:
|
+6 |
Speed:
|
40 ft. (8 squares), fly 90 ft. (good) |
Armor Class:
|
24 (+6 Dex, +8 natural), touch 16, flat-footed 18 |
Base Attack/Grapple:
|
+7/+9 |
Attack:
|
Claw +13 melee (2d6+2) or wing +13 melee (2d8+2) |
Full Attack:
|
2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Spell-like abilities, fear aura |
Special Qualities:
|
Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25, true seeing |
Saves:
|
Fort +10 (+14 against poison), Ref +11, Will +8 |
Abilities:
|
Str 15, Dex 23, Con 20, Int 15, Wis 16, Cha 16 |
Skills:
|
Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21 |
Feats:
|
Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse |
Environment:
|
A good-aligned plane. |
Organization:
|
Solitary, pair, or squad (3-5) |
Challenge Rating:
|
9 |
Treasure:
|
No coins; double goods; standard items |
Alignment:
|
Always neutral good |
Advancement:
|
8-14 HD (Medium); 15-21 HD (Large) |
Level Adjustment:
|
- |