Sor/Wiz 3, Travel 3
Will negates (harmless)
The subject can fly at a speed
of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed
and descend at double speed
, and its maneuverability is good. Using a fly
spell requires only as much concentration
as walking, so the subject can attack or cast spells normally. The subject of a fly
spell can charge
but not run
, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
Should the spell duration
expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage
per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly
spell is dispelled, but not if it is negated by an antimagic field
Arcane Focus: A wing feather from any bird.