To qualify to become a dragon disciple, a character must fulfill all the following criteria.
Race: Any nondragon (cannot already be a half-dragon).
Spellcasting: Ability to cast arcane spells without preparation.
Special: The player chooses a dragon variety when taking the first level in this
prestige class.
The dragon disciple's
class skills (and the key ability for each skill) are
Concentration (Con),
Craft (Int),
Diplomacy (Cha),
Escape Artist (Dex),
Gather Information (Cha),
Knowledge (all skills, taken individually) (Int)
Listen (Wis),
Profession (Wis),
Search (Int),
Speak Language (Int),
Spellcraft (Int), and
Spot (Wis).
Skill Points at Each Level: 2 + Int modifier.
Weapon and Armor Proficiency: Dragon disciples gain no proficiency with any weapon or armor.
If a character has more than one
spellcasting class, he must decide to which class he adds each
bonus spell as it is gained. Once a
bonus spell has been applied, it cannot be shifted.
Natural Armor Increase (Ex): At 1st, 4th, and 7th level, a gains an increase to the character's existing natural armor (if any), as indicated on
Table: The Dragon Disciple (the numbers represent the total increase gained to that point). As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect.
Claws and Bite (Ex): At 2nd level, a dragon disciple gains
claw and bite attacks if he does not already have them. Use the values below or the disciple's base
claw and bite damage values, whichever are greater.
Size
|
Bite Damage
|
Claw Damage
|
Small |
1d4
|
1d3
|
Medium |
1d6
|
1d4
|
Large |
1d8
|
1d6
|
A dragon disciple is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base
attack bonus with his bite attack but takes a -5 penalty on claw attacks. The Multiattack feat reduces this penalty to only -2.
These increases stack and are gained as if through level advancement.
Breath Weapon (Su): At 3rd level, a dragon disciple gains a minor
breath weapon. The type and shape depend on the dragon variety whose heritage he enjoys (see below). Regardless of the ancestor, the
breath weapon deals 2d8 points of
damage of the appropriate energy type.
At 7th level, the
damage increases to 4d8, and when a disciple attains
dragon apotheosis at 10th level it reaches its full power at 6d8. Regardless of its strength, the
breath weapon can be used only once per day. Use all the rules for dragon
breath weapons except as specified here.
Dragon Variety*
|
Breath Weapon
|
Black |
Line of acid |
Blue |
Line of lightning |
Green |
Cone of corrosive gas (acid) |
Red |
Cone of fire |
White |
Cone of cold |
Brass |
Line of fire |
Bronze |
Line of lightning |
Copper |
Line of acid |
Gold |
Cone of fire |
Silver |
Cone of cold |
* Other varieties of dragon disciple are possible, using other dragon varieties as ancestors. |
Blindsense (Ex): At 5th level, the dragon disciple gains
blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things it cannot see. He usually does not need to make
Spot or
Listen checks to notice and pinpoint the location of creatures within range of his
blindsense ability, provided that he has line of effect to that creature.
Any opponent the dragon disciple cannot see still has total
concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have
concealment. Visibility still affects the
movement of a creature with
blindsense. A creature with
blindsense is still denied its Dexterity bonus to
Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.
Wings (Ex): At 9th level, a dragon disciple grows a set of draconic
wings. He may now fly at a
speed equal to his normal land
speed, with average maneuverability.
Dragon Apotheosis: At 10th level, a dragon disciple takes on the half-dragon template. His
breath weapon reaches full strength (as noted above), and he gains +4 to Strength and +2 to Charisma. His natural armor bonus increases to +4, and he acquires
low-light vision, 60-foot
darkvision, immunity to
sleep and
paralysis effects, and immunity to the energy type used by his
breath weapon (see above).
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