The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains
damage reduction 10/magic and becomes immune to
poison and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus
components while in
gaseous form. (This does not rule out the use of certain spells that the subject may have prepared using the feats
Silent Spell,
Still Spell, and
Eschew Materials.) The subject also loses supernatural abilities while in
gaseous form. If it has a touch spell
ready to use, that spell is discharged harmlessly when the
gaseous form spell takes effect.
A gaseous creature can't
run, but it can
fly at a
speed of 10 feet (maneuverability perfect). It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its
gaseous form. Continuously active items remain active, though in some cases their effects may be moot.