ARROWHAWK

Juvenile Arrowhawk Adult Arrowhawk Elder Arrowhawk
Small Outsider (Air, Extraplanar) Medium Outsider (Air, Extraplanar) Large Outsider (Air, Extraplanar)
Hit Dice: 3d8+3 (16 hp) 7d8+7 (38 hp) 15d8+45 (112 hp)
Initiative: +5 +5 +5
Speed: Fly 60 ft. (perfect) (12 squares) Fly 60 ft. (perfect) (12 squares) Fly 60 ft. (perfect) (12 squares)
Armor Class: 20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15 21 (+5 Dex, +6 natural), touch 15, flat-footed 16 22 (-1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
Base Attack/Grapple: +3/+0 +7/+9 +15/+25
Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)
Full Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft.
Special Attacks: Electricity ray Electricity ray Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +4, Ref +8, Will +4 Fort +6, Ref +10, Will +6 Fort +12, Ref +14, Will +10
Abilities: Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13 Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13 Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings) Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings) Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)
Feats: Dodge, Weapon Finesse Dodge, Flyby Attack, Weapon Finesse Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)B
Environment Elemental Plane of Air Elemental Plane of Air Elemental Plane of Air
Organization: Solitary or clutch (2-4) Solitary or clutch (2-4) Solitary or clutch (2-4)
Challenge Rating: 3 5 8
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 4-6 HD (Small) 8-14 HD (Medium) 16-24 HD (Large); 25-32 HD (Gargantuan)
Level Adjustment: - - -
An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.
Arrowhawks speak Auran, but they are not usually talkative creatures.

COMBAT

Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.
Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet.
Find topic in: Equipment, Magic
Wondrous Item Descriptions
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