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Large Vermin |
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Hit Dice:
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5d8+10 (32 hp) |
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Initiative:
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+1 |
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Speed:
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20 ft. (4 squares), fly 60 ft. (good) |
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Armor Class:
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14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
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Base Attack/Grapple:
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+3/+11 |
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Attack:
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Sting +6 melee (1d3+6 plus poison) |
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Full Attack:
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Sting +6 melee (1d3+6 plus poison) |
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Space/Reach:
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10 ft./5 ft. |
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Special Attacks:
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Poison
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Special Qualities:
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Darkvision 60 ft., vermin traits |
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Saves:
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Fort +6, Ref +2, Will +2 |
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Abilities:
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Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11 |
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Skills:
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Spot +9, Survival +1* |
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Feats:
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- |
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Environment:
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Temperate forests |
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Organization:
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Solitary, swarm (2-5), or nest (11-20) |
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Challenge Rating:
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3 |
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Advancement:
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6-8 HD (Large); 9-15 HD (Huge) |
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Level Adjustment:
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- |