The costs listed for
mechanical traps are market prices; those for
magic traps are raw material costs. Caster level
and class for the spells used to produce the
trap effects are provided in the entries for
magic device traps and spell traps. For all other spells used (in triggers, for example), the caster level is assumed to be the minimum required.
Portcullis Trap: CR 1; mechanical;
location trigger;
manual reset; Atk +10 melee (3d6);
Search DC 20;
Disable Device DC 20.
Note: Damage applies only to those underneath the portcullis. Portcullis blocks passageway.
Market Price: 1,400 gp.
Spear Trap: CR 1; mechanical;
location trigger;
manual reset; Atk +12 ranged (1d8/x3, spear);
Search DC 20;
Disable Device DC 20.
Note: 200-ft. max range, target determined randomly from those in its path. Market Price: 1,200 gp.
Box of Brown Mold: CR 2; mechanical; touch
trigger (opening the box);
automatic reset; 5-ft. cold aura (3d6, cold nonlethal);
Search DC 22;
Disable Device DC 16.
Market Price: 3,000 gp.
Large Net Trap: CR 2; mechanical;
location trigger;
manual reset; Atk +5 melee (see note);
Search DC 20;
Disable Device DC 25.
Note: Characters in 10-ft. square are grappled by net (Str 18) if they fail a DC 14 Reflex save.
Market Price: 3,000 gp.
Tripping Chain: CR 2; mechanical;
location trigger;
automatic reset;
multiple traps (tripping
and melee attack); Atk +15 melee touch (
trip), Atk +15 melee (2d4+2, spiked chain);
Search DC 15;
Disable Device DC 18.
Market Price: 3,800 gp.
Note: This
trap is really one
CR 1 trap that trips
and a second
CR 1 trap that attacks with a spiked chain. If the tripping attack succeeds, a +4 bonus applies to the spiked chain attack because the opponent is prone.
Poisoned Arrow Trap: CR 3; mechanical; touch
trigger;
manual reset; lock bypass (
Open Lock DC 30); Atk +12 ranged (1d8 plus
poison, arrow);
poison (Large monstrous scorpion venom, DC 14 Fortitude save resists, 1d4 Con/1d4 Con);
Search DC 19;
Disable Device DC 15.
Market Price: 2,900 gp.
Bestow Curse
Trap: CR 4; magic device; touch
trigger (detect chaos); automatic reset; spell effect (
bestow curse, 5th-level
cleric, DC 14 Will save negates);
Search DC 28;
Disable Device DC 28.
Cost: 8,000 gp, 640 XP.
Sepia Snake Sigil
Trap: CR 4; spell; spell
trigger;
no reset; spell effect (
sepia snake sigil, 5th-level
wizard, DC 14 Reflex save negates);
Search DC 28;
Disable Device DC 28.
Cost: 650 gp to hire NPC spellcaster.
Doorknob Smeared with Contact Poison: CR 5; mechanical; touch
trigger (attached);
manual reset;
poison (nitharit, DC 13 Fortitude save resists, 0/3d6 Con);
Search DC 25;
Disable Device DC 19.
Market Price: 9,650 gp.
Phantasmal Killer
Trap: CR 5; magic device;
proximity trigger (
alarm covering the entire
room);
automatic reset; spell effect (
phantasmal killer, 7th-level
wizard, DC 16 Will save for disbelief
and DC 16 Fort save for partial effect);
Search DC 29;
Disable Device DC 29.
Cost: 14,000 gp, 1,120 XP.
Spiked Pit Trap (100 Ft. Deep): CR 6; mechanical;
location trigger,
manual reset; DC 20 Reflex save avoids; 100 ft. deep (10d6, fall);
pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 each);
Search DC 20;
Disable Device DC 20.
Market Price: 6,000 gp.
Chain Lightning
Trap: CR 7; magic device;
proximity trigger (alarm); automatic reset; spell effect (
chain lightning, 11th-level
wizard, 11d6 electricity to target nearest center of
trigger area plus 5d6 electricity to each of up to eleven secondary targets, DC 19 Reflex save half
damage);
Search DC 31;
Disable Device DC 31.
Cost: 33,000 gp, 2,640 XP.
Lock Covered in Dragon Bile: CR 7; mechanical; touch
trigger (attached);
no reset;
poison (dragon bile, DC 26 Fortitude save resists, 3d6 Str/0);
Search DC 27;
Disable Device DC 16.
Market Price: 11,300 gp.
Deathblade Wall Scythe: CR 8; mechanical; touch
trigger;
manual reset; Atk +16 melee (2d4+8 plus
poison, scythe);
poison (deathblade, DC 20 Fortitude save resists, 1d6 Con/2d6 Con);
Search DC 24;
Disable Device DC 19.
Market Price: 31,400 gp.
Prismatic Spray
Trap: CR 8; magic device;
proximity trigger (alarm); automatic reset; spell effect (
prismatic spray, 13th-level
wizard, DC 20 Reflex, Fortitude, or Will save, depending on effect);
Search DC 32;
Disable Device DC 32.
Cost: 45,500 gp, 3,640 XP.
Reverse Gravity
Trap: CR 8; magic device;
proximity trigger (
alarm, 10-ft. area);
automatic reset; spell effect (
reverse gravity, 13th-level
wizard, 6d6 fall [upon hitting the ceiling of the 60-ft.- high
room], then 6d6 fall [upon
falling 60 ft. to the
floor when the spell ends], DC 20 Reflex save avoids
damage);
Search DC 32;
Disable Device DC 32.
Cost: 45,500 gp, 3,640 XP.
Drawer Handle Smeared with Contact Poison: CR 9; mechanical; touch
trigger (attached);
manual reset;
poison (black lotus extract, DC 20 Fortitude save resists, 3d6 Con/3d6 Con);
Search DC 18;
Disable Device DC 26.
Market Price: 21,600 gp.
Energy Drain
Trap: CR 10; magic device; visual
trigger (
true seeing);
automatic reset; Atk +8 ranged touch; spell effect (
energy drain, 17th-level
wizard, 2d4 negative levels for 24 hours, DC 23 Fortitude save negates);
Search DC 34;
Disable Device DC 34.
Cost: 124,000 gp, 7,920 XP.
Forcecage
and
Summon Monster VII
trap: CR 10; magic device;
proximity trigger (alarm); automatic reset;
multiple traps (one
forcecage trap and one
summon monster VII trap that summons a hamatula); spell effect (
forcecage, 13th-level
wizard), spell effect (
summon monster VII, 13th-level
wizard, hamatula);
Search DC 32;
Disable Device DC 32.
Cost: 241,000 gp, 7,280 XP.
Note: This
trap is really one
CR 8 trap that creates a
forcecage and a second
CR 8 trap that summons a hamatula in the same area. If both succeed, the hamatula appears inside the
forcecage. These effects are independent of each other.