|
Wraith
|
Dread Wraith
|
|
Medium Undead (Incorporeal) |
Large Undead (Incorporeal) |
Hit Dice:
|
5d12 (32 hp) |
16d12 (104 hp) |
Initiative:
|
+7 |
+13 |
Speed:
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Fly 60 ft. (good) (12 squares) |
Fly 60 ft. (good) (12 squares) |
Armor Class:
|
15 (+3 Dex, +2 deflection), touch 15, flat-footed 12 |
25 (-1 size, +9 Dex, +7 deflection), touch 25, flat-footed 16 |
Base Attack/Grapple:
|
+2/- |
+8/- |
Attack:
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Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain) |
Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain) |
Full Attack:
|
Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain) |
Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain) |
Space/Reach:
|
5 ft./5 ft. |
10 ft./10 ft. |
Special Attacks:
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Constitution drain, create spawn |
Constitution drain, create spawn |
Special Qualities:
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Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn resistance, undead traits, unnatural aura |
Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura |
Saves:
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Fort +1, Ref +4, Will +6 |
Fort +5, Ref +14, Will +14 |
Abilities:
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Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15 |
Str -, Dex 28, Con -, Int 17, Wis 18, Cha 24 |
Skills:
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Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks) |
Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, Survival +4 (+6 following tracks) |
Feats:
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Alertness
B, Blind-Fight, Combat Reflexes, Improved InitiativeB |
Alertness
B, Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack |
Environment:
|
Any |
Any |
Organization:
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Solitary, gang (2-5), or pack (6-11) |
Solitary |
Challenge Rating:
|
5 |
11 |
Treasure:
|
None |
None |
Alignment:
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Always lawful evil |
Always lawful evil |
Advancement:
|
6-10 HD (Medium) |
17-32 HD (Large) |
Level Adjustment:
|
- |
- |