Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
The object touched sheds light
as bright as full daylight in a 60-foot radius, and dim light
for an additional 60 feet beyond that. Creatures that take penalties in bright light
also take them while within the radius of this magical light
. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light
is cast on a small object that is then placed inside or under a light
- proof covering, the spell's effects are blocked until the covering is removed.
brought into an area of magical darkness
(or vice versa) is temporarily negated, so that the otherwise prevailing light conditions
exist in the overlapping areas of effect.
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