Close (25 ft. + 5 ft./2 levels)
creates a vertical, opaque wall
-a shimmering, multicolored plane of light
that protects you from all forms of attack. The wall
flashes with seven colors, each of which has a distinct power and purpose. The wall
is immobile, and you can pass through and remain near the wall
. However, any other creature with less than 8 HD that is within 20 feet of the wall
is blinded for 2d4 rounds by the colors if it looks at the wall
's maximum proportions are 4 feet wide per caster level
and 2 feet high per caster level
. A prismatic wall
spell cast to materialize in a space occupied by a creature is disrupted, and the spell is wasted.
Each color in the wall
has a special effect
. The accompanying table shows the seven colors of the wall
, the order in which they appear, their effects on creatures trying to attack you or pass through the wall
, and the magic needed to negate each color.
can be destroyed, color by color, in consecutive order, by various magical effects; however, the first color must be brought down before the second can be affected, and so on. A rod of cancellation
or a mage's disjunction
spell destroys a prismatic wall
, but an antimagic field
fails to penetrate it. Dispel magic
and greater dispel magic
cannot dispel the wall
or anything beyond it. Spell resistance
is effective against a prismatic wall
, but the caster level
check must be repeated for each color present.
Effect of Color
||Stops nonmagical ranged weapons.
Deals 20 points of fire damage
Cone of cold
||Stops magical ranged weapons.
Deals 40 points of acid damage
Gust of wind
||Stops poisons, gases, and petrification.
Deals 80 points of electricity damage
||Stops breath weapons.
(Kills; Fortitude partial for 1d6 points of Con damage
||Stops divination and mental attacks.
Turned to stone (Fortitude negates).
||Stops all spells.
Will save or become insane (as insanity
||Energy field destroys all objects and effects.1
Creatures sent to another plane (Will negates).
|1 The violet effect makes the special effects of the other six colors redundant, but these six effects are included here because certain magic items can create prismatic effects one color at a time, and spell resistance might render some colors ineffective (see above).
|Find topic in: Basics, Divine, Epic, Equipment, Magic, Monsters|
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