Medium (100 ft. + 10 ft./level
Fortitude partial (object)
A thin, green ray
springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray
takes 2d6 points of damage
per caster level
(to a maximum of 40d6). Any creature reduced to 0 or fewer hit points
by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.
When used against an object, the ray
simply disintegrates as much as one 10- foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray
affects even objects constructed entirely of force, such as forceful hand
or a wall of force
, but not magical effects such as a globe of invulnerability
or an antimagic field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage
. If this damage
reduces the creature or object to 0 or fewer hit points
, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the ray
affects only one target per casting.
Arcane Material Component:
A lodestone and a pinch of dust.
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