A thin, green
ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the
ray takes 2d6 points of
damage per
caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer
hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.
When used against an object, the
ray simply disintegrates as much as one 10- foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The
ray affects even objects constructed entirely of force, such as
forceful hand or a
wall of force, but not magical effects such as a
globe of invulnerability or an
antimagic field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of
damage. If this
damage reduces the creature or object to 0 or fewer
hit points, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the
ray affects only one target per casting.