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Special Purpose Power |
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Blindness 1 (DC 172) for 2d6 rounds |
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Confusion 1 (DC 192) for 2d6 rounds |
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Fear 1 (DC 192) for 1d4 rounds |
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Hold monster 1 (DC 192) for 1d4 rounds |
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Slay living 1 (DC 202) |
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Disintegrate 1 (DC 212) |
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True resurrection on wielder, one time only |
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+4 luck bonus on all saving throws, +4 deflection AC bonus, spell resistance 30 |
1 This power affects the opponent of the item's wielder on a successful hit unless the opponent makes a Will save at the listed DC. | |
2 Choose an ability score of the item (usually the highest) at the time the item is created or randomly generated. Add that ability's bonus to the listed DC. |