|  | Special Purpose Power | 
|  | Blindness 1 (DC 172) for 2d6 rounds | 
|  | Confusion 1 (DC 192) for 2d6 rounds | 
|  | Fear 1 (DC 192) for 1d4 rounds | 
|  | Hold monster 1 (DC 192) for 1d4 rounds | 
|  | Slay living 1 (DC 202) | 
|  | Disintegrate 1 (DC 212) | 
|  | True resurrection on wielder, one time only | 
|  | +4 luck bonus on all saving throws, +4 deflection AC bonus, spell resistance 30 | 
| 1 This power affects the opponent of the item's wielder on a successful hit unless the opponent makes a Will save at the listed DC. | |
| 2 Choose an ability score of the item (usually the highest) at the time the item is created or randomly generated. Add that ability's bonus to the listed DC. | |