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Large Outsider (Evil, Extraplanar) |
Hit Dice:
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38d8+646 (817 hp) |
Initiative:
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+14 (Dex) |
Speed:
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80 ft., climb 40 ft. |
AC:
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52 (+14 Dex, -1 size, +29 natural) |
Base Attack/Grapple:
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+38/+56 |
Attack:
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Head spike +51 (10d6+21/19-20 plus Wisdom drain) melee |
Full Attack:
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Head spike +51 (10d6+21/19-20 plus Wisdom drain) melee |
Space/Reach:
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10 ft./10 ft. |
Special Attacks:
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Confusion aura, spell-like abilities, Wisdom drain |
Special Qualities:
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Blindsight 500 ft., DR 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, SR 39 |
Saves:
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Fort +40, Ref +37, Will +41 |
Abilities:
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Str 39, Dex 38, Con 44, Int 32, Wis 38, Cha 46 |
Skills:
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Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59 |
Feats:
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Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack |
Epic Feats:
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Epic Reflexes, Improved Combat Reflexes, Spell Stowaway (time stop), Tenacious Magic (haste), Tenacious Magic (displacement), Tenacious Magic (stoneskin) |
Climate/Terrain:
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Any |
Organization:
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Solitary, pair, or madness (3-6) |
Challenge Rating:
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27 |
Treasure:
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Standard |
Alignment:
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Usually neutral evil |
Advancement:
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As character class |