TUMBLE
(DEX; TRAINED ONLY; ARMOR
CHECK PENALTY)
You can't use this skill if your
speed has been reduced by armor, excess equipment, or loot.
Check: You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the
Perform skill). The DCs for various tasks involving the Tumble skill are given on the table below.
Tumble DC
|
Task
|
15 |
Treat a fall as if it were 10 feet shorter than it really is when determining damage. |
15 |
Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC. |
25 |
Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy.Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC. |
Obstructed or otherwise treacherous surfaces, such as natural cavern
floors or undergrowth, are tough to tumble through. The DC for any Tumble
check made to tumble into such a square is modified as indicated below.
Surface Is . . .
|
DC Modifier
|
Lightly obstructed (scree, light rubble, shallow bog1, undergrowth) |
+2
|
Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) |
+5
|
Lightly slippery (wet floor) |
+2
|
Severely slippery (ice sheet) |
+5
|
Sloped or angled |
+2
|
1 Tumbling is impossible in a deep bog. |
Accelerated Tumbling: You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full
speed instead of one-half your
speed.
Try Again: Usually no. An audience, once it has judged a tumbler as an uninteresting performer, is not receptive to repeat performances.
You can try to reduce
damage from a fall as an instant reaction only once per fall.
Special: If you have 5 or more ranks in Tumble, you gain a +3
dodge bonus to AC when fighting defensively instead of the usual +2
dodge bonus to AC.
If you have 5 or more ranks in Tumble, you gain a +6
dodge bonus to AC when executing the total defense
standard action instead of the usual +4
dodge bonus to AC.
If you have the
Acrobatic feat, you get a +2 bonus on Tumble checks.
Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on
Balance and
Jump checks.
If you have 5 or more ranks in
Jump, you get a +2 bonus on Tumble checks.
Find topic in: Basics, Characters, Combat, Epic, Equipment, Monsters, Psionic, Rules of the Game |
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