To qualify to become a duelist, a character must fulfill all the following criteria.
Skill Points at Each Level:
4 + Int modifier.
Weapon and Armor Proficiency:
The duelist is proficient with all simple and martial weapons, but no type of armor or shield.
Canny Defense (Ex):
When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level
to her Dexterity bonus to modify Armor Class
while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Improved Reaction (Ex):
At 2nd level, a duelist gains a +2 bonus on initiative
At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat
Enhanced Mobility (Ex):
When wearing no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity
caused when she moves out of a threatened square.
At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws
. This ability functions for a duelist only when she is wearing no armor and not using a shield.
Precise Strike (Ex):
At 5th level, a duelist gains the ability
to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage
added to her normal damage
When making a precise strike
, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike
only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike
, and any item or ability that protects a creature from critical hits
also protects a creature from a precise strike
. At 10th level, the extra damage
on a precise strike
increases to +2d6.
Acrobatic Charge (Ex):
At 6th level, a duelist gains the ability
in situations where others cannot. She may charge
over difficult terrain that normally slows movement
. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
Elaborate Parry (Ex):
At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge
bonus to AC for each level of duelist she has.
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