How Far Can Your Character Move?
is determined by your race and your armor (see Table: Tactical Speed
). Your speed while unarmored is your base land speed.
A character encumbered by carrying a large amount of gear, treasure, or fallen comrades may move slower than normal.
If you do nothing but move (that is, if you use both of your actions in a round to move your speed
), you can move double your speed
If you spend the entire round running, you can move quadruple your speed
. If you do something that requires a full round you can only take a 5-foot step.
Bonuses to Speed:
has a +10 foot bonus to his speed
(unless he's wearing heavy armor). Experienced monks also have higher speed
(unless they're wearing armor of any sort). In addition, many spells and magic items can affect a character's speed
. Always apply any modifiers to a character's speed
before adjusting the character's speed
based on armor or encumbrance
, and remember that multiple bonuses of the same type to a character's speed
Table: Tactical Speed
No Armor or Light Armor
Medium or Heavy Armor
Human, elf, half-elf, half-orc
||30 ft.(6 squares)
||20 ft.(4 squares)
||20 ft.(4 squares)
||20 ft.(4 squares)
||20 ft.(4 squares)
||15 ft.(3 squares)
When measuring distance
, the first diagonal
counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
You can't move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent
You can also move diagonally past other impassable obstacles
, such as pits.
When it's important to determine the closest square or creature to a location, if two squares or creatures are equally close, randomly determine which one counts as closest by rolling a die.
You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover
You can't move through a square occupied by an opponent
, unless the opponent
is helpless. You can move through a square occupied by a helpless opponent
without penalty. (Some creatures, particularly very large ones, may present an obstacle
even when helpless. In such cases, each square you move through counts as 2 squares.)
Ending Your Movement:
You can't end your movement
in the same square as another creature unless it is helpless.
During your movement
you can attempt to move through a square occupied by an opponent
A trained character can attempt to tumble
through a square occupied by an opponent
(see the Tumble
Very Small Creature:
A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity
when doing so.
Square Occupied by Creature Three Sizes Larger or Smaller:
Any creature can move through a square occupied by a creature three size categories larger than it is.
A big creature can move through a square occupied by a creature three size categories smaller than it is.
Some creatures break the above rules. A creature that completely fills the squares it occupies cannot be moved past, even with the Tumble
skill or similar special abilities
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain
you occupy will allow.
Like difficult terrain
can hamper movement
. If an obstacle hampers movement
but doesn't completely block it each obstructed square or obstacle between squares counts as 2 squares of movement
. You must pay this cost to cross the barrier, in addition to the cost to move into the square on the other side. If you don't have sufficient movement
to cross the barrier and move into the square on the other side, you can't cross the barrier. Some obstacles
may also require a skill check
On the other hand, some obstacles
entirely. A character can't move through a blocking obstacle.
Flying and incorporeal creatures can avoid most obstacles
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls
and a -4 penalty to AC.
When a Large creature (which normally takes up four squares) squeezes into a space that's one square wide, the creature's miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past an opponent
while moving but it can't end its movement
in an occupied square.
To squeeze through or into a space less than half your space's width, you must use the Escape Artist
skill. You can't attack while using Escape Artist
to squeeze through or into a narrow space, you take a -4 penalty to AC, and you lose any Dexterity bonus to AC.
Accidentally Ending Movement in an Illegal Space:
Sometimes a character ends its movement
while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.
Double Movement Cost:
When your movement
is hampered in some way, your movement
usually costs double. For example, each square of movement
through difficult terrain
counts as 2 squares, and each diagonal
move through such terrain counts as 3 squares (just as two diagonal
moves normally do).
cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement
cost is doubled three times, then each square counts as 8 squares (12 if diagonal
) and so on. This is an exception to the general rule that two doublings are equivalent to a tripling.
Despite penalties to movement
, you can take a full-round action
to move 5 feet (1 square) in any direction, even diagonally. (This rule doesn't allow you to move through impassable terrain or to move when all movement
is prohibited.) Such movement
provokes attacks of opportunity
as normal (despite the distance covered, this move isn't a 5-foot step).
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