To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
When making a melee attack against an adjacent target, your target has cover if any line from your square to the target's square goes through a wall
(including a low wall
). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
Low Obstacles and Cover:
A low obstacle
(such as a wall
no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he's closer to the obstacle
than his target.
Cover and Reflex Saves:
Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.
Cover and Hide Checks:
You can use cover to make a Hide
check. Without cover, you usually need concealment
(see below) to make a Hide
Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover
provides no bonus on Reflex saves, nor does soft cover
allow you to make a Hide
Big Creatures and Cover:
Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent
has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.
If you don't have line of effect to your target he is considered to have total cover
from you. You can't make an attack against a target that has total cover
Varying Degrees of Cover:
In some cases, cover may provide a greater bonus to AC and Reflex saves. In such situations the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Hide
|Find topic in: Basics, Characters, Combat, Divine, Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game|
| dnd wizards Special dungeons d20 Cover wizards srd d20 srd Modifiers, dragons SRD wizards Combat Special dungeons SRD Special Movement, d&d Modifiers, dnd srd Cover dnd dragons dnd srd Actions 3.5 Movement, dungeons dungeons SRD SRD srd wizards dnd Combat|