Any special benefits or accessories to the types of armor found on Table: Armor and Shields are described below.
Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing
damage (see Table: Weapons) on a successful
grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on
grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a
light weapon in this case. (You can't also make an attack with
armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into
magic weapons in their own right.
Banded Mail: The suit includes gauntlets.
Breastplate: It comes with a helmet and greaves.
Buckler: This small metal
shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your
shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on
attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don't get the
buckler's AC bonus for the rest of the round.
You can't bash someone with a
buckler.
Chainmail: The suit includes gauntlets.
Full Plate: The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of
full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4x100) gold pieces.
Gauntlet, Locked: This armored gauntlet has small chains and braces that allow the wearer to attach a weapon to the gauntlet so that it cannot be dropped easily. It provides a +10 bonus on any roll made to keep from being disarmed in combat. Removing a weapon from a locked gauntlet or attaching a weapon to a locked gauntlet is a
full-round action that provokes
attacks of opportunity.
The price given is for a single locked gauntlet. The weight given applies only if you're wearing a
breastplate,
light armor, or no armor. Otherwise, the locked gauntlet replaces a gauntlet you already have as part of the armor.
While the gauntlet is locked, you can't use the hand wearing it for
casting spells or employing skills. (You can still cast spells with somatic components, provided that your other hand is free.)
Like a normal gauntlet, a locked gauntlet lets you deal lethal
damage rather than
nonlethal damage with an unarmed strike.
Half-Plate: The suit includes gauntlets.
Scale Mail: The suit includes gauntlets.
Shield, Heavy, Wooden or Steel: You strap a
shield to your forearm and grip it with your hand. A heavy
shield is so heavy that you can't use your
shield hand for anything else.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to
special attacks.
Shield Bash Attacks: You can bash an opponent with a heavy
shield, using it as an off-hand weapon. See Table: Weapons for the
damage dealt by a
shield bash. Used this way, a heavy
shield is a martial bludgeoning weapon. For the purpose of penalties on
attack rolls, treat a heavy
shield as a one-handed weapon. If you use your
shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a
shield does not improve the effectiveness of a
shield bash made with it, but the
shield can be made into a
magic weapon in its own right.
Shield, Light, Wooden or Steel: You strap a
shield to your forearm and grip it with your hand. A
light shield's weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to
special attacks.
Shield Bash Attacks: You can bash an opponent with a
light shield, using it as an off-hand weapon. See Table: Weapons for the
damage dealt by a
shield bash. Used this way, a
light shield is a martial bludgeoning weapon. For the purpose of penalties on
attack rolls, treat a
light shield as a
light weapon. If you use your
shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a
shield does not improve the effectiveness of a
shield bash made with it, but the
shield can be made into a
magic weapon in its own right.
Shield, Tower: This massive wooden
shield is nearly as tall as you are. In most situations, it provides the indicated
shield bonus to your AC. However, you can instead use it as total
cover, though you must give up your attacks to do so. The
shield does not, however, provide
cover against targeted spells; a spellcaster can cast a spell on you by targeting the
shield you are holding. You cannot bash with a tower
shield, nor can you use your
shield hand for anything else.
Shield Spikes: When added to your
shield, these spikes turn it into a martial piercing weapon that increases the
damage dealt by a
shield bash as if the
shield were designed for a creature one size category larger than you. You can't put spikes on a
buckler or a tower
shield. Otherwise, attacking with a spiked
shield is like making a
shield bash attack (see above).
An enhancement bonus on a spiked
shield does not improve the effectiveness of a
shield bash made with it, but a spiked
shield can be made into a
magic weapon in its own right.
Splint Mail: The suit includes gauntlets.