All About Initiative - Part 3

attacking prove character first whatever best fast battle effectively key versus had begin other truce friends ve 2 say counterspelling remember also response crushed allies conditions does criteria took keep ally could available decision managed inc count yet involuntary appropriate triggers interrupt section week another shares use automatically lasts opponents inclined full skip isn topics unofficial relaxes inactivity 3rd sense save active will right dragon counterspell determined consequences take resolve many surprise two play faces thus attack performed 116 reduced what are dispel described you next weapon acts her pick tricky later page returning recommend locate old declare farmhouse however theoretically really disrupt negative ton distance inactive break handbook spellcraft entrance before flees here distract because produce ground poses left fatigue hostilities retain combat advantage of main characters someone end several on rendered still only ranged deciding spend come unable itself hasn confusing one used complete favorable allow shoot easy 223 working free ll due remains his happens both scene rolls jump hit leaves it burden defeated continues once now pets defeat conclusion if difficult merely surrendered possibly except takes in spell task williams fled swift significant foe effect creature prepared effects such readied probably their companies try waiting discussed able might which wariness charging distracting ties again penny likewise resolving our out step entire don much point checks trouble begins final co near always third specify decided foes wraps 18 own thanks 13 11 tense since architect recover setting have scowling detail lower trigger fray reflex got manage with gaps divine case then should rage encounters condition monster rules assuming hoodwink regular considered they cannot seems delaying outs instance stated doorway nevertheless but following foot resumes state doesn noted unfriendly position through acted be would common nonaction repairing reorganize along ins groups standard work removed moving go changes been anyone space yourself all members concentration plus occurs need enters ahead she marking happen act wish miscellany fighting author do years dm spellcaster devising start observe dc keeps decide hopes withdraw else avoid choosing than as everyone counts any there creatures at choose that signal check an without piercing guard revived agree voluntarily altering ways freelance past whether little tackle event too just boulder ruse between casting sometimes dealing determination cause remainder course ceasing time speed modifiers player part earlier above enough closely last back crucial special subsidiary treat class worth allowed activities begun few purposes ruin starts change improving spellcasters attacked rights pursuit reduce busy exactly stand suppose useful reserved combatants danger points allowing against capable okay fatigued compared unless missed flat cast immediately level wrap chief feign disadvantage enemy disadvantages damage finds nearby certain feature plan its receive ready growing stuck usually deceitful continue perhaps give them deal place deals see get dead door diplomacy prepare new highest rest encounter coming notes suggested put who away look example paralyzed chance double results means may lets fixing result each charge remain wait for instead battlefield good plans aspects barbarian score modifier mount becomes previous placed otherwise swing action hasbro return after places rule this about held ails moved already cease same putters considering bad moves works fight under type decisively duration topic deaths deer turn bluff allows three your resume the temporarily dying open often thumb assume must came makes resulting ending make rabbits pretty function edition going simply 20 phase plainly tie enter tied simple particular lose readying triggered stay using let projects hostile attitude more lost weaponry attempted diehards 12 doing 10 no offensively 15 doubt wife big want well actions footed during 7 can charges pursues ease so not guidance goes price made returns minute advantages adjusting coast either off whose over become fairly starting way game perfectly kitchen century effective pay from he least until magazine nobody according table turns i careful breaks opportunity opposition areas false sides and delay situation rounds designer where trying up 160 manual aware some by 1995 s move pursue followed t sage declaring suspicious related re though order efforts wizards arcane identify skill comes 2006 these never completely or sword combatant cover menagerie we rises party even trick bothered holdouts determine normally has magic beginning problem reflect obliged while delayed a talk d to solve things activity spells being ever garden cruel weapons agreement different provoke short worst ends is 8 was whichever group determining odd stop arrow initiative when 5 options reenter round predictable