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Table: Armor Class Modifiers
|
|
|
|
Defender is . . .
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Melee
|
Ranged
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| Behind cover |
+4
|
+4
|
| Blinded |
-21
|
-21
|
| Concealed or invisible |
- See Concealment -
|
| Cowering |
-21
|
-21
|
| Entangled |
+02
|
+02
|
| Flat-footed (such as surprised, balancing, climbing) |
+01
|
+01
|
| Grappling (but attacker is not) |
+01
|
+01, 3
|
| Helpless (such as paralyzed, sleeping, or bound) |
-44
|
+04
|
| Kneeling or sitting |
-2
|
+2
|
| Pinned |
-44
|
+04
|
| Prone |
-4
|
+4
|
|
Squeezing through a space |
-4
|
-4
|
| Stunned |
-21
|
-21
|
| 1 The defender loses any Dexterity bonus to AC. |
| 2 An entangled character takes a -4 penalty to Dexterity. |
| 3 Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC. |
| 4 Treat the defender's Dexterity as 0 (-5 modifier). Rogues can sneak attack helpless or pinned defenders. |