Table: Armor Class Modifiers
|
|
|
Defender is . . .
|
Melee
|
Ranged
|
Behind cover |
+4
|
+4
|
Blinded |
-21
|
-21
|
Concealed or invisible |
- See Concealment -
|
Cowering |
-21
|
-21
|
Entangled |
+02
|
+02
|
Flat-footed (such as surprised, balancing, climbing) |
+01
|
+01
|
Grappling (but attacker is not) |
+01
|
+01, 3
|
Helpless (such as paralyzed, sleeping, or bound) |
-44
|
+04
|
Kneeling or sitting |
-2
|
+2
|
Pinned |
-44
|
+04
|
Prone |
-4
|
+4
|
Squeezing through a space |
-4
|
-4
|
Stunned |
-21
|
-21
|
1 The defender loses any Dexterity bonus to AC. |
2 An entangled character takes a -4 penalty to Dexterity. |
3 Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC. |
4 Treat the defender's Dexterity as 0 (-5 modifier). Rogues can sneak attack helpless or pinned defenders. |