Use tactical
movement for combat. Characters generally don't walk during combat-they hustle or
run. A character who moves his or her
speed and takes some action is hustling for about half the round and doing something else the other half.
Hampered Movement: Difficult
terrain, obstacles, or poor visibility can hamper
movement. When
movement is hampered, each square moved into usually counts as two squares, effectively reducing the distance that a character can
cover in a move.
In some situations, your
movement may be so hampered that you don't have sufficient
speed even to move 5 feet (1 square). In such a case, you may use a
full-round action to move 5 feet (1 square) in any direction, even diagonally. Even though this looks like a 5-foot step, it's not, and thus it provokes
attacks of opportunity normally. (You can't take advantage of this rule to move through impassable
terrain or to move when all
movement is prohibited to you.)