Terrain - The terrain through which a character travels affects how much distance...
Walk - A character can walk 8 hours in a day of travel without a problem.
Waterborne Movement - See Table: Mounts and Vehicles for speeds for water vehicles.
Tactical Movement - Use tactical movement for combat. Characters generally don't walk during combat-they hustle or run.
Hampered Movement - Difficult terrain, obstacles, or poor visibility can hamper movement.
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