To qualify to become a psion uncarnate
, a character must fulfill all the following criteria.
Able to manifest 3rd-level powers.
Skill Points at Each Level:
2 + Int modifier.
Weapon and Armor Proficiency: Psion
uncarnates gain no proficiency with any weapon
Incorporeal Touch (Su):
Beginning at 1st level, a psion uncarnate
can make up to three melee touch attacks per day that each deal 1d6 points of damage
if they hit. The character's Strength modifier is not applied to this attack, but it is effective against incorporeal creatures (and against corporeal creatures while the psion uncarnate
is incorporeal) The character's hand and arm seem to become slightly translucent when he makes these attacks. A miss still counts as a use of the ability
(see below), a psion uncarnate
can make melee touch attacks at will that do not count against his uses of this ability.
For every four levels higher than 1st the psion uncarnate
attains, the damage
on these attacks increases by 1d6 points.
Uncarnate Armor (Su):
A psion uncarnate
wearing armor (or using inertial armor
or a similar effect) gets his armor bonus to AC even when he becomes incorporeal (see Shed Body
, below). However, unlike other incorporeal creatures, a psion uncarnate
does not gain a deflection bonus to Armor Class
from his Charisma modifier. This ability works even if the armor being worn becomes incorporeal (such as through the use of the assume equipment
ability described below).
Shed Body (Su):
Starting at 2nd level, a psion uncarnate
can become incorporeal (or "uncarnate
") once per day as a standard action
. The character can remain uncarnate
for up to 1 minute. During this time, the character's body fades into an immaterial form that retains the character's basic likeness. While uncarnate
, the character gains the incorporeal subtype (see below). He gains a fly speed
equal to his land speed
(perfect maneuverability). His material armor remains in place and continues to provide its armor bonus to AC (see Uncarnate Armor
, above). His material weapons
also remain corporeal. Losing his physical form allows the character to more easily access his mental abilities, and he gains a +1 bonus on all save DCs for powers he manifests while uncarnate.
He can use equipment normally, deriving benefits from items that enhance his capabilities; however, all his equipment remains material even when the character is uncarnate
(but see the assume equipment
ability, described below).
Often, a psion uncarnate
appears almost like a ghost wearing items of the material world. This doesn't make his equipment more susceptible to attack (the normal rules for attended objects apply), but it does make it impossible for the character to enter or pass through solid objects while wearing solid equipment. If he drops his material equipment, he can pass through solid objects at will as described below.
At 6th level and higher, a psion uncarnate
can shed his body twice per day for up to 1 minute each time.
An incorporeal psion uncarnate
has no physical body. He can be harmed only by other incorporeal creatures, magic weapons
or creatures that strike as magic weapons
, and spells, spell-like abilities, or supernatural abilities. He is immune to all nonmagical attack forms. Even when hit by spells or magic weapons
, he has a 50% chance to ignore any damage
from a corporeal source (except for positive energy, negative energy, force effects,
or attacks made with ghost touch weapons
An incorporeal psion uncarnate
has no natural armor bonus-and, unlike other incorporeal creatures, does not gain a deflection bonus from his Charisma modifier. An incorporeal psion uncarnate
can enter or pass through solid objects (subject to the restrictions described in the shed body
and assume equipment
abilities), but must remain adjacent to the object's exterior, and so cannot pass entirely through an object whose space is larger than his own. He can sense the presence of creatures or objects within a square adjacent to his current location, but enemies have total concealment
(50% miss chance) from an incorporeal psion uncarnate
that is inside an object. To see farther from the object he is in and attack normally, the incorporeal psion uncarnate
must emerge. An incorporeal psion uncarnate
inside an object has total cover
, but when he attacks a creature outside the object he only has cover
, so a creature outside with a readied action could strike at him as he attacks. An incorporeal psion uncarnate
cannot pass through a force effect.
An incorporeal psion uncarnate
's attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects work normally against him. He can pass through and operate in water as easily as he does in air. An incorporeal psion uncarnate
cannot fall or take falling damage
. He cannot make trip
attacks, nor can he be tripped or grappled. In fact, he cannot take any physical action that would move or manipulate an opponent or its equipment, nor is he subject to such actions.
Incorporeal creatures have no weight and do not set off traps
that are triggered by weight. An incorporeal creature moves silently and cannot be heard with Listen
checks if it doesn't wish
to be. It has no Strength score, so its Dexterity modifier applies to both its melee attack rolls
and its ranged attack rolls
. Nonvisual senses, such as scent
and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed
even when they cannot see.
Assume Equipment (Su):
Beginning at 3rd level, a psion
can designate a number of pieces of his worn equipment (including armor and weapons
) equal to his psion uncarnate
level to become incorporeal when he uses his shed body
ability. This has no effect on the equipment's function, but now when the psion uncarnate
is incorporeal, he can enter or pass through solid objects while wearing nothing other than the designated equipment. Once designated, the equipment automatically changes to incorporeal when the character sheds his body, and it returns to corporeality when the character does. The character can change his designations as he desires.
Assume Likeness (Su):
At 4th level and higher, while incorporeal, a psion uncarnate
can assume the likeness of any Small, Medium, or Large creature as a standard action
that does not provoke attacks of opportunity
. The character's abilities do not change, but he appears to be the creature that he assumes the likeness of, allowing him the ability
to effectively disguise
himself and bluff
those who might wonder at his true nature. Each physical interaction with a creature requires a successful Bluff
check (opposed by the creature's Sense Motive
check) to convince the creature of the psion uncarnate
's new appearance. The psion uncarnate
must not do anything to give away his true (incorporeal) nature in order for the bluff
to be successful; for instance, if he accepts an item from another creature only to have it fall through his immaterial hands, the Bluff
check automatically fails. However, a Bluff
check would be allowed if the psion uncarnate
uses his telekinetic force
ability (see below) to hold the received item.
Even while corporeal, a psion uncarnate
can use this ability, but only three times per day (uses while he is uncarnate
do not count against this use limit).
Uncarnate Bridge (Su):
At 8th level, as a creature of almost pure mind, a psion uncarnate
becomes more closely attuned to the minds of other creatures. He gains the ability
himself via the minds of living creatures. Once per day as a standard action
while incorporeal, he can seamlessly enter any living creature with an Intelligence score and pass to another living creature with an Intelligence score that is within line of sight of the first creature.
The psion uncarnate
must be in a space adjacent to the entry creature before transporting, and he appears in a space adjacent to the destination creature after transporting. The entry and destination creatures need not be familiar to the character. A psion uncarnate
cannot use himself as the entry or destination creature. Neither creature need be a willing participant.
When exiting the destination creature, the psion uncarnate
chooses an adjacent square in which to appear. Entering and leaving a creature is painless, unless the psion uncarnate
wishes otherwise (see below). In most cases, though, the destination creature finds being the endpoint of a mental bridge surprising and quite unsettling.
If he desires, a psion uncarnate
can destructively exit the destination creature. If the creature fails a Will save (DC 15 + psion uncarnate
's key ability modifier
), the exiting psion uncarnate
tunes his mental form to destructively interfere with the target's mind. He bursts forth explosively from the creature's body, dealing it 10d6 points of damage
At 10th level, a psion uncarnate
becomes a being of pure psionic
consciousness. This ability is similar to shed body
, except the character is permanently incorporeal (and gains that subtype). If the character desires, he can become corporeal once per day for up to 1 minute, but he spends the rest of his time as an entity of mind untethered by the physical world.