Universal
Target, Effect, or Area: See text
Wish is the mightiest spell a
wizard or
sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.
Even wish, however, has its limits.
A wish can produce any one of the following effects.
•
Duplicate any
wizard or
sorcerer spell of 8th
level or lower, provided the spell is not of a school prohibited to you.
•
Duplicate any other spell of 6th
level or lower, provided the spell is not of a school prohibited to you.
•
Duplicate any
wizard or
sorcerer spell of 7th
level or lower even if it's of a prohibited school.
•
Duplicate any other spell of 5th
level or lower even if it's of a prohibited school.
•
Create a nonmagical item of up to 25,000 gp in value.
•
Create a magic item, or add to the powers of an existing magic item.
•
Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
•
Remove injuries and afflictions. A single
wish can
aid one creature per
caster level, and all subjects are cured of the same kind of affliction. For example, you could
heal all the
damage you and your companions have taken, or remove all
poison effects from everyone in the party, but not do both with the same
wish. A
wish can never restore the experience point loss from casting a spell or the
level or Constitution loss from being raised from the dead.
•
Revive the dead. A
wish can bring a dead creature back to life by duplicating a
resurrection spell. A
wish can revive a dead creature whose body has been destroyed, but the task takes two
wishes, one to recreate the body and another to infuse the body with life again. A
wish cannot prevent a character who was brought back to life from losing an experience
level.
•
Transport travelers. A
wish can lift one creature per
caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local
conditions. An unwilling target gets a Will save to negate the effect, and
spell resistance (if any) applies.
•
Undo misfortune. A
wish can undo a single recent event. The
wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a
wish could undo an opponent's successful save, a foe's successful critical hit (either the
attack roll or the critical roll), a friend's failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and
spell resistance (if any) applies.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)
Material Component: When a
wish duplicates a spell with a material
component that costs more than 10,000 gp, you must provide that
component.
XP Cost: The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.