If the
target creature fails a Will
saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a
heal,
limited wish,
miracle, or
wish spell is used to cancel the effect of the
feeblemind. A creature that can cast
arcane spells, such as a
sorcerer or a
wizard, takes a -4 penalty on its
saving throw.