Evocation
Components: V, S, XP; see text
Target, Effect, or Area: See text
You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
A miracle can do any of the following things.
•
Duplicate any
cleric spell of 8th
level or lower (including spells to which you have access because of your domains).
•
Duplicate any other spell of 7th
level or lower.
•
Have any effect whose power
level is in line with the above effects.
If the miracle has any of the above effects, casting it has no experience point cost.
Alternatively, a
cleric can make a very powerful request. Casting such a
miracle costs the
cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful
miracles of this sort could include the following.
•
Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.
•
Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error.
•
Protecting a city from an
earthquake, volcanic eruption, flood, or other major natural disaster.
In any event, a request that is out of line with the deity's (or
alignment's) nature is refused.
A duplicated spell allows
saving throws and
spell resistance as normal, but the save DCs are as for a 9th-
level spell. When a
miracle duplicates a spell that has an XP cost, you must pay that cost. When a
miracle spell duplicates a spell with a material
component that costs more than 100 gp, you must provide that
component.
XP Cost: 5,000 XP (for some uses of the miracle spell; see above).
Find topic in: Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game |
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