You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject must have been dead no more than 1 round per
caster level. The soul, once trapped in the gem, cannot be returned through
clone, raise dead, reincarnation, resurrection, true resurrection, or even a
miracle or a
wish. Only by destroying the gem or dispelling the spell on the gem can one free the soul (which is then still dead).
Focus: A black sapphire of at least 1,000 gp value for every Hit Die possessed by the creature whose soul is to be bound. If the gem is not valuable enough, it shatters when the
binding is attempted. (While creatures have no concept of
level or Hit
Dice as such, the value of the gem needed to
trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit
Dice.)