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Large Outsider (Chaotic, Evil, Extraplanar, Psionic) |
Hit Dice:
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9d8+63 (103 hp) |
Initiative:
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+1 |
Speed:
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30 ft. (6 squares) |
Armor Class:
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25 (-1 size, +1 Dex, +15 natural), touch 10, flat-footed 24 |
Base Attack/Grapple:
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+9/+19 |
Attack:
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Bite +14 melee (1d8+6) |
Full Attack:
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Bite +14 melee (1d8+6) and 2 claws +9 melee (1d6+3) |
Space/Reach:
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10 ft./10 ft. |
Special Attacks:
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Psi-like abilities, spell-like abilities, summon demon |
Special Qualities:
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Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, outsider traits, psionic traits, resistance to acid 10, cold 10, and fire 10, power resistance 20, telepathy 100 ft. |
Saves:
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Fort +13, Ref +7, Will +10 |
Abilities:
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Str 22, Dex 13, Con 25, Int 15, Wis 18, Cha 21 |
Skills:
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Concentration +17, Hide +7, Jump +16, Knowledge (arcana) +12, Knowledge (psionics) +12, Knowledge (planes) +12, Listen +22, Move Silently +11, Psicraft +12, Search +12, Sense Motive +14, Spot +22 |
Feats:
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Power Attack, Psionic Meditation, Psionic Fist, Unavoidable Strike, Wild TalentB |
Environment:
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Chaotic evil planes |
Organization:
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Solitary or gang (2-4) |
Challenge Rating:
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10 |
Treasure:
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Standard |
Alignment:
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Always chaotic evil |
Advancement:
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10-18 HD (Large); 19-27 HD (Huge) |
Level Adjustment:
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+9 |