This spell imbues an
area with negative energy. Each Charisma check made to turn undead within this
area takes a -3 profane penalty, and every undead creature entering a
desecrated area gains a +1 profane bonus on
attack rolls,
damage rolls, and
saving throws. An undead creature created within or summoned into such an
area gains +1
hit points per HD.
If the
desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (-6 profane penalty on turning checks, +2 profane bonus and +2
hit points per HD for undead in the
area).
If the
area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the
desecrate spell instead curses the
area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.