[Open with navigation frame]
d20 SRD
::
Magic
::
Spell List
::
Cleric Spells
2ND-LEVEL CLERIC SPELLS
Aid
:
+1 on
attack rolls
and saves against
fear
, 1d8 temporary hp +1/level (max +10).
Align Weapon
:
Weapon becomes good, evil, lawful, or chaotic.
Augury
M
F
:
Learns whether an action will be good or bad.
Bear's Endurance
:
Subject gains +4 to Con for 1 min./level.
Bull's Strength
:
Subject gains +4 to Str for 1 min./level.
Calm Emotions
:
Calms creatures, negating emotion effects.
Consecrate
M
:
Fills area with positive energy, making undead weaker.
Cure Moderate Wounds
:
Cures 2d8
damage
+1/level (max +10).
Darkness
:
20-ft. radius of supernatural shadow.
Death Knell
:
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Delay Poison
:
Stops
poison
from harming subject for 1 hour/level.
Desecrate
M
:
Fills area with negative energy, making undead stronger.
Eagle's Splendor
:
Subject gains +4 to Cha for 1 min./level.
Enthrall
:
Captivates all within 100 ft. + 10 ft./level.
Find Traps
:
Notice
traps
as a
rogue
does.
Gentle Repose
:
Preserves one corpse.
Hold Person
:
Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds
:
Touch attack, 2d8
damage
+1/level (max +10).
Make Whole
:
Repairs an object.
Owl's Wisdom
:
Subject gains +4 to Wis for 1 min./level.
Remove Paralysis
:
Frees one or more creatures from
paralysis
or
slow
effect.
Resist Energy
:
Ignores 10 (or more) points of
damage
/attack from specified energy type.
Restoration, Lesser
:
Dispels magical ability penalty or repairs 1d4 ability
damage
.
Shatter
:
Sonic vibration damages objects or crystalline creatures.
Shield Other
F
:
You take half of subject's
damage
.
Silence
:
Negates sound in 20-ft. radius.
Sound Burst
:
Deals 1d8 sonic
damage
to subjects; may stun them.
Spiritual Weapon
:
Magic weapon
attacks on its own.
Status
:
Monitors
condition
, position of allies.
Summon Monster II
:
Calls extraplanar creature to fight for you.
Undetectable Alignment
:
Conceals
alignment
for 24 hours.
Zone of Truth
:
Subjects within range cannot lie.
This material is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a
.
Compilation, formatting and oranization by
DMReference.com
.