Weapon becomes good, evil, lawful, or chaotic.
Learns whether an action will be good or bad.
Fills area with positive energy, making undead weaker.
20-ft. radius of supernatural shadow.
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Fills area with negative energy, making undead stronger.
Captivates all within 100 ft. + 10 ft./level.
Sonic vibration damages objects or crystalline creatures.
Negates sound in 20-ft. radius.